February 14, 2012 § Leave a comment
Here’s the link to the online feature: http://www.commarts.com/interactive/cai12/treasureisland.html
We’ve received recognition for making one of the top interactive applications of the year.
Here’s the graphic from the e-mail they’ve sent out, advertising the annual:
The portrait of Long John Silver, scowling down at you from the middle right, is by Will Miller, cyberia design partner. I adapted the book and did sound design.
Richard Levine (cyberia‘s principal) headed our team, and Taran Reese did programming. We collaborated on interactive design and on creative.
The annual will be available on March 12th.
Here’s a link to the video preview of Treasure Island by cyberia:
And to our company website:
Links to the iTunes store are available from both the preview and the website.
And here’s a link to Communication Arts, if you’d like to subscribe:
December 24, 2011 § 1 Comment
Just in case you’re scrambling today for a gift for someone, I thought I’d make a Treasure Island page with some handy links. Treasure Island by Cyberia is an original iPad app we made, based on the classic by Robert Louis Stevenson. It’s receiving a lot of praise, including some awards, but to me, the result can never come close to the fun we had, while making it.
YouTube Preview of Treasure Island By Cyberia: Gives some of the look and feel of the app. Preview by Richard Levine. (Links to Cyberia and Apple)
Kirkus Review of Treasure Island By Cyberia: A rave review. (Links to Apple buy page)
December 17, 2011 § 13 Comments
By Jacqueline Austin One of the first character-driven games for electronic media was designed, co-written and co-created by, well, me. It’s enjoying a bit of a comeback these days.
I thought I would post some of the links to sites which mention this game.
I don’t like it when people pirate my work, particularly when I didn’t get paid enough in the first place… but there’s nothing much I can do about it. Sierra seems to have abandoned this game, and it’s their proprietary right to keep it in play–or not.
Colonel’s Bequest Links
SierraChest Colonel’s Bequest Website
This game had international notice, and was said to be a pioneering game. It was a cover feature in Computer Gaming World. I researched the game in New Orleans, and had a great time interviewing the old ladies in the local historical societies. Sierra wanted to do a game which would bump up their take on the mystery genre (their first game had been Mystery House).
It wasn’t an easy job. I traveled many times to Oakhurst, California, to help invent things such as a palette of night colors which could translate into VGA, CGA, and EGA. (I had to temporarily to switch from my beloved Macs to a Dell PC.) A design document had to be written in Sierra’s proprietary language.
Some of this process was a lot of fun… other parts of it were tedious and painful. Anyway, thought I’d just mention the game on this site.
Please post more links, if you find them!
Copyright 2011 by Jacqueline Austin. All rights reserved.