The Colonel’s Bequest
December 17, 2011 § 13 Comments
By Jacqueline Austin One of the first character-driven games for electronic media was designed, co-written and co-created by, well, me. It’s enjoying a bit of a comeback these days.
I thought I would post some of the links to sites which mention this game.
I don’t like it when people pirate my work, particularly when I didn’t get paid enough in the first place… but there’s nothing much I can do about it. Sierra seems to have abandoned this game, and it’s their proprietary right to keep it in play–or not.
Colonel’s Bequest Links
SierraChest Colonel’s Bequest Website
This game had international notice, and was said to be a pioneering game. It was a cover feature in Computer Gaming World. I researched the game in New Orleans, and had a great time interviewing the old ladies in the local historical societies. Sierra wanted to do a game which would bump up their take on the mystery genre (their first game had been Mystery House).
It wasn’t an easy job. I traveled many times to Oakhurst, California, to help invent things such as a palette of night colors which could translate into VGA, CGA, and EGA. (I had to temporarily to switch from my beloved Macs to a Dell PC.) A design document had to be written in Sierra’s proprietary language.
Some of this process was a lot of fun… other parts of it were tedious and painful. Anyway, thought I’d just mention the game on this site.
Please post more links, if you find them!
Copyright 2011 by Jacqueline Austin. All rights reserved.